· Is the space in your game discrete or
continuous?
Our
game is in a discrete world.
· How many dimensions does your space
have?
Our
game is in 3 deminsion.
· What are the boundaries of your space?
The
boundaries in our game is staying on the level if you fall you die.
· How many verbs do your players (characters)
have? What are they?
Our
character can run, turn and shoot.
· How many objects can each verb act on? What
are these objects?
Each
action works with only the character.
· How many ways can players achieve their goals
The
player can achieve goals by finding the way to the next level by searching
around for a dragon ball that will unlock the door to the next level. Shooting an enemy will kill it also.
· How many subjects do the players control?
What are these subjects?
The
player will only control the character with which has the ability to interact
with the other objects in the game.
· What are the operative actions in your
game?
the
operative action in the game are the character movements.
· What actions would you like your players to
do that they cannot presently do? (based on your current knowledge of Blender)
I
would like the player to be able to jump without tipping over or double
jumping.
· What is the ultimate goal of your game?
To
find all the dragon balls and defeat the final boss to get the last one.
· Are there short and long term goals? What are
they?
Short
term goals are to find the dragon balls and advance to the next level. Long term goals would be to get to the final
level and get the last dragon ball.
· How do you plan to make the game goals known
and understood by the player?
The
only way we can explain the rules of the game in-game is through a text
floating across the screen.
· What are the foundational rules of your
game?
Collect
dragon balls and advance level.
· How are these rules enforced?
You
cannot advance to the next level until you have gathered the dragon ball.
· Does your game develop real skills? What are
they?
Our
game doesn't develop any real skills.
·
Does your game develop virtual skills? What are they?
The virtual skills learned by our
game are just the basic controls and problem solving at its simplest form.
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