In this picture i have a cube that represents our player. The camera is attached to the player and you don't see the cube when looking through the camera. This gives a first person type of view. The cube has a dynamic physics property with a collision box. This allows the cube to interact with the other objects in the game. The cube has the standard (w) for forward (a)(d) to rotate right and left. It also has (d) to go backwards and (q) to run. I set the motion for q to be twice as fast as w for a running effect.